import indentString from 'indent-string'

import { applyTextStyles } from './colorize.js'
import type { DOMElement } from './dom.js'
import getMaxWidth from './get-max-width.js'
import type { Rectangle } from './layout/geometry.js'
import { LayoutDisplay, LayoutEdge, type LayoutNode } from './layout/node.js'
import { nodeCache, pendingClears } from './node-cache.js'
import type Output from './output.js'
import renderBorder from './render-border.js'
import type { Screen } from './screen.js'
import { squashTextNodesToSegments, type StyledSegment } from './squash-text-nodes.js'
import type { Color } from './styles.js'
import { isXtermJs } from './terminal.js'
import { widestLine } from './widest-line.js'
import wrapText from './wrap-text.js'

// Matches detectXtermJsWheel() in ScrollKeybindingHandler.tsx — the curve
// and drain must agree on terminal detection. TERM_PROGRAM check is the sync
// fallback; isXtermJs() is the authoritative XTVERSION-probe result.
function isXtermJsHost(): boolean {
  return process.env.TERM_PROGRAM === 'vscode' || isXtermJs()
}

// Per-frame scratch: set when any node's yoga position/size differs from
// its cached value, or a child was removed. Read by ink.tsx to decide
// whether the full-damage sledgehammer (PR #20120) is needed this frame.
// Applies on both alt-screen and main-screen. Steady-state frames
// (spinner tick, clock tick, text append into a fixed-height box) don't
// shift layout → narrow damage bounds → O(changed cells) diff instead of
// O(rows×cols).
let layoutShifted = false
let absoluteOverlayMoved = false

export function resetLayoutShifted(): void {
  layoutShifted = false
  absoluteOverlayMoved = false
}

export function didLayoutShift(): boolean {
  return layoutShifted
}

export function didAbsoluteOverlayMove(): boolean {
  return absoluteOverlayMoved
}

// DECSTBM scroll optimization hint. When a ScrollBox's scrollTop changes
// between frames (and nothing else moved), log-update.ts can emit a
// hardware scroll (DECSTBM + SU/SD) instead of rewriting the whole
// viewport. top/bottom are 0-indexed inclusive screen rows; delta > 0 =
// content moved up (scrollTop increased, CSI n S).
export type ScrollHint = { top: number; bottom: number; delta: number }
let scrollHint: ScrollHint | null = null

// Rects of position:absolute nodes from the PREVIOUS frame, used by
// ScrollBox's blit+shift third-pass repair (see usage site). Recorded at
// three paths — full-render nodeCache.set, node-level blit early-return,
// blitEscapingAbsoluteDescendants — so clean-overlay consecutive scrolls
// still have the rect.
let absoluteRectsPrev: Rectangle[] = []
let absoluteRectsCur: Rectangle[] = []

export function resetScrollHint(): void {
  scrollHint = null
  absoluteRectsPrev = absoluteRectsCur
  absoluteRectsCur = []
}

// Fast-path diagnostics. Bumped from the ScrollBox fast-path branch
// whenever a scroll hint was captured. Reveals why a fast path was
// declined (heightDelta mismatch, no prevScreen, etc.) so we can chase
// the last mile of PageUp/wheel latency. Zero cost when no reader —
// it's all integer bumps. Exposed as a counter object so external
// probes can snapshot + diff.
export type ScrollFastPathStats = {
  captured: number
  taken: number
  declined: {
    noPrevScreen: number
    heightDeltaMismatch: number
    other: number
  }
  lastDeclineReason?: string
  lastHeightDelta?: number
  lastHintDelta?: number
  lastScrollHeight?: number
  lastPrevHeight?: number
}

export const scrollFastPathStats: ScrollFastPathStats = {
  captured: 0,
  taken: 0,
  declined: {
    noPrevScreen: 0,
    heightDeltaMismatch: 0,
    other: 0
  }
}

export function getScrollHint(): ScrollHint | null {
  return scrollHint
}

// The ScrollBox DOM node (if any) with pendingScrollDelta left after this
// frame's drain. renderer.ts calls markDirty(it) post-render so the NEXT
// frame's root blit check fails and we descend to continue draining.
// Without this, after the scrollbox's dirty flag is cleared (line ~721),
// the next frame blits root and never reaches the scrollbox — drain stalls.
let scrollDrainNode: DOMElement | null = null

export function resetScrollDrainNode(): void {
  scrollDrainNode = null
}

export function getScrollDrainNode(): DOMElement | null {
  return scrollDrainNode
}

// At-bottom follow scroll event this frame. When streaming content
// triggers scrollTop = maxScroll, the ScrollBox records the delta +
// viewport bounds here. ink.tsx consumes it post-render to translate any active
// text selection by -delta so the highlight stays anchored to the TEXT
// (native terminal behavior — the selection walks up the screen as content
// scrolls, eventually clipping at the top). The frontFrame screen buffer
// still holds the old content at that point — captureScrolledRows reads
// from it before the front/back swap to preserve the text for copy.
export type FollowScroll = {
  delta: number
  viewportTop: number
  viewportBottom: number
}
let followScroll: FollowScroll | null = null

export function consumeFollowScroll(): FollowScroll | null {
  const f = followScroll
  followScroll = null

  return f
}

// ── Native terminal drain (iTerm2/Ghostty/etc. — proportional events) ──
// Minimum rows applied per frame. Above this, drain is proportional (~3/4
// of remaining) so big bursts catch up in log₄ frames while the tail
// decelerates smoothly. Hard cap is innerHeight-1 so DECSTBM hint fires.
const SCROLL_MIN_PER_FRAME = 4

// ── xterm.js (VS Code) smooth drain ──
// Low pending (≤5) drains ALL in one frame — slow wheel clicks should be
// instant (click → visible jump → done), not micro-stutter 1-row frames.
// Higher pending drains at a small fixed step so fast-scroll animation
// stays smooth (no big jumps). Pending >MAX snaps excess.
const SCROLL_INSTANT_THRESHOLD = 5 // ≤ this: drain all at once
const SCROLL_HIGH_PENDING = 12 // threshold for HIGH step
const SCROLL_STEP_MED = 2 // pending (INSTANT, HIGH): catch-up
const SCROLL_STEP_HIGH = 3 // pending ≥ HIGH: fast flick
const SCROLL_MAX_PENDING = 30 // snap excess beyond this

// xterm.js adaptive drain. Returns rows applied; mutates pendingScrollDelta.
function drainAdaptive(node: DOMElement, pending: number, innerHeight: number): number {
  const sign = pending > 0 ? 1 : -1
  let abs = Math.abs(pending)
  let applied = 0

  // Snap excess beyond animation window so big flicks don't coast.
  if (abs > SCROLL_MAX_PENDING) {
    applied += sign * (abs - SCROLL_MAX_PENDING)
    abs = SCROLL_MAX_PENDING
  }

  // ≤5: drain all (slow click = instant). Above: small fixed step.
  const step = abs <= SCROLL_INSTANT_THRESHOLD ? abs : abs < SCROLL_HIGH_PENDING ? SCROLL_STEP_MED : SCROLL_STEP_HIGH

  applied += sign * step
  const rem = abs - step
  // Cap total at innerHeight-1 so DECSTBM blit+shift fast path fires
  // (matches drainProportional). Excess stays in pendingScrollDelta.
  const cap = Math.max(1, innerHeight - 1)
  const totalAbs = Math.abs(applied)

  if (totalAbs > cap) {
    const excess = totalAbs - cap
    node.pendingScrollDelta = sign * (rem + excess)

    return sign * cap
  }

  node.pendingScrollDelta = rem > 0 ? sign * rem : undefined

  return applied
}

// Native proportional drain. step = max(MIN, floor(abs*3/4)), capped at
// innerHeight-1 so DECSTBM + blit+shift fast path fire.
function drainProportional(node: DOMElement, pending: number, innerHeight: number): number {
  const abs = Math.abs(pending)
  const cap = Math.max(1, innerHeight - 1)
  const step = Math.min(cap, Math.max(SCROLL_MIN_PER_FRAME, (abs * 3) >> 2))

  if (abs <= step) {
    node.pendingScrollDelta = undefined

    return pending
  }

  const applied = pending > 0 ? step : -step
  node.pendingScrollDelta = pending - applied

  return applied
}

// OSC 8 hyperlink escape sequences. Empty params (;;) — ansi-tokenize only
// recognizes this exact prefix. The id= param (for grouping wrapped lines)
// is added at terminal-output time in termio/osc.ts link().
const OSC = '\u001B]'
const BEL = '\u0007'

function wrapWithOsc8Link(text: string, url: string): string {
  return `${OSC}8;;${url}${BEL}${text}${OSC}8;;${BEL}`
}

/**
 * Build a mapping from each character position in the plain text to its segment index.
 * Returns an array where charToSegment[i] is the segment index for character i.
 */
function buildCharToSegmentMap(segments: StyledSegment[]): number[] {
  const map: number[] = []

  for (let i = 0; i < segments.length; i++) {
    const len = segments[i]!.text.length

    for (let j = 0; j < len; j++) {
      map.push(i)
    }
  }

  return map
}

/**
 * Apply styles to wrapped text by mapping each character back to its original segment.
 * This preserves per-segment styles even when text wraps across lines.
 *
 * @param trimEnabled - Whether whitespace trimming is enabled (wrap-trim mode).
 *   When true, we skip whitespace in the original that was trimmed from the output.
 *   When false (wrap mode), all whitespace is preserved so no skipping is needed.
 */
function applyStylesToWrappedText(
  wrappedPlain: string,
  segments: StyledSegment[],
  charToSegment: number[],
  originalPlain: string,
  trimEnabled: boolean = false
): string {
  const lines = wrappedPlain.split('\n')
  const resultLines: string[] = []

  let charIndex = 0

  for (let lineIdx = 0; lineIdx < lines.length; lineIdx++) {
    const line = lines[lineIdx]!

    let styledLine = ''
    let runStart = 0
    let runSegmentIndex = charToSegment[charIndex] ?? 0

    for (let i = 0; i < line.length; i++) {
      const currentSegmentIndex = charToSegment[charIndex] ?? runSegmentIndex

      if (currentSegmentIndex !== runSegmentIndex) {
        // Flush the current run
        const runText = line.slice(runStart, i)
        const segment = segments[runSegmentIndex]

        if (segment) {
          let styled = applyTextStyles(runText, segment.styles)

          if (segment.hyperlink) {
            styled = wrapWithOsc8Link(styled, segment.hyperlink)
          }

          styledLine += styled
        } else {
          styledLine += runText
        }

        runStart = i
        runSegmentIndex = currentSegmentIndex
      }

      charIndex++
    }

    // Flush the final run
    const runText = line.slice(runStart)
    const segment = segments[runSegmentIndex]

    if (segment) {
      let styled = applyTextStyles(runText, segment.styles)

      if (segment.hyperlink) {
        styled = wrapWithOsc8Link(styled, segment.hyperlink)
      }

      styledLine += styled
    } else {
      styledLine += runText
    }

    resultLines.push(styledLine)

    // Skip newline character in original that corresponds to this line break.
    // This is needed when the original text contains actual newlines (not just
    // wrapping-inserted newlines). Without this, charIndex gets out of sync
    // because the newline is in originalPlain/charToSegment but not in the
    // split lines.
    if (charIndex < originalPlain.length && originalPlain[charIndex] === '\n') {
      charIndex++
    } else if (trimEnabled && lineIdx < lines.length - 1 && /\s/.test(originalPlain[charIndex] ?? '')) {
      // wrap-trim removes exactly one whitespace character at each soft-wrap boundary.
      // Keep the style map aligned without eating preserved indentation/spaces.
      charIndex++
    }
  }

  return resultLines.join('\n')
}

/**
 * Wrap text and record which output lines are soft-wrap continuations
 * (i.e. the `\n` before them was inserted by word-wrap, not in the
 * source). wrapAnsi already processes each input line independently, so
 * wrapping per-input-line here gives identical output to a single
 * whole-string wrap while letting us mark per-piece provenance.
 * Truncate modes never add newlines (cli-truncate is whole-string) so
 * they fall through with softWrap undefined — no tracking, no behavior
 * change from the pre-softWrap path.
 */
function wrapWithSoftWrap(
  plainText: string,
  maxWidth: number,
  textWrap: Parameters<typeof wrapText>[2]
): { wrapped: string; softWrap: boolean[] | undefined } {
  if (textWrap !== 'wrap' && textWrap !== 'wrap-char' && textWrap !== 'wrap-trim') {
    return {
      wrapped: wrapText(plainText, maxWidth, textWrap),
      softWrap: undefined
    }
  }

  const origLines = plainText.split('\n')
  const outLines: string[] = []
  const softWrap: boolean[] = []

  for (const orig of origLines) {
    const pieces = wrapText(orig, maxWidth, textWrap).split('\n')

    for (let i = 0; i < pieces.length; i++) {
      outLines.push(pieces[i]!)
      softWrap.push(i > 0)
    }
  }

  return { wrapped: outLines.join('\n'), softWrap }
}

// If parent container is `<Box>`, text nodes will be treated as separate nodes in
// the tree and will have their own coordinates in the layout.
// To ensure text nodes are aligned correctly, take X and Y of the first text node
// and use it as offset for the rest of the nodes
// Only first node is taken into account, because other text nodes can't have margin or padding,
// so their coordinates will be relative to the first node anyway
function applyPaddingToText(node: DOMElement, text: string, softWrap?: boolean[]): string {
  const yogaNode = node.childNodes[0]?.yogaNode

  if (yogaNode) {
    const offsetX = yogaNode.getComputedLeft()
    const offsetY = yogaNode.getComputedTop()
    text = '\n'.repeat(offsetY) + indentString(text, offsetX)

    if (softWrap && offsetY > 0) {
      // Prepend `false` for each padding line so indices stay aligned
      // with text.split('\n'). Mutate in place — caller owns the array.
      softWrap.unshift(...Array<boolean>(offsetY).fill(false))
    }
  }

  return text
}

// After nodes are laid out, render each to output object, which later gets rendered to terminal
function renderNodeToOutput(
  node: DOMElement,
  output: Output,
  {
    offsetX = 0,
    offsetY = 0,
    prevScreen,
    skipSelfBlit = false,
    inheritedBackgroundColor
  }: {
    offsetX?: number
    offsetY?: number
    prevScreen: Screen | undefined
    // Force this node to descend instead of blitting its own rect, while
    // still passing prevScreen to children. Used for non-opaque absolute
    // overlays over a dirty clipped region: the overlay's full rect has
    // transparent gaps (stale underlying content in prevScreen), but its
    // opaque descendants' narrower rects are safe to blit.
    skipSelfBlit?: boolean
    inheritedBackgroundColor?: Color
  }
): void {
  const { yogaNode } = node

  if (yogaNode) {
    if (yogaNode.getDisplay() === LayoutDisplay.None) {
      // Clear old position if node was visible before becoming hidden
      if (node.dirty) {
        const cached = nodeCache.get(node)

        if (cached) {
          output.clear({
            x: Math.floor(cached.x),
            y: Math.floor(cached.y),
            width: Math.floor(cached.width),
            height: Math.floor(cached.height)
          })
          // Drop descendants' cache too — hideInstance's markDirty walks UP
          // only, so descendants' .dirty stays false. Their nodeCache entries
          // survive with pre-hide rects. On unhide, if position didn't shift,
          // the blit check at line ~432 passes and copies EMPTY cells from
          // prevScreen (cleared here) → content vanishes.
          dropSubtreeCache(node)
          layoutShifted = true
        }
      }

      return
    }

    // Left and top positions in Yoga are relative to their parent node
    const x = offsetX + yogaNode.getComputedLeft()
    const yogaTop = yogaNode.getComputedTop()
    let y = offsetY + yogaTop
    const width = yogaNode.getComputedWidth()
    const height = yogaNode.getComputedHeight()

    // Absolute-positioned overlays (e.g. autocomplete menus with bottom='100%')
    // can compute negative screen y when they extend above the viewport. Without
    // clamping, setCellAt drops cells at y<0, clipping the TOP of the content
    // (best matches in an autocomplete). By clamping to 0, we shift the element
    // down so the top rows are visible and the bottom overflows below — the
    // opaque prop ensures it paints over whatever is underneath.
    if (y < 0 && node.style.position === 'absolute') {
      y = 0
    }

    // Check if we can skip this subtree (clean node with unchanged layout).
    // Blit cells from previous screen instead of re-rendering.
    const cached = nodeCache.get(node)

    if (
      !node.dirty &&
      !skipSelfBlit &&
      node.pendingScrollDelta === undefined &&
      cached &&
      cached.x === x &&
      cached.y === y &&
      cached.width === width &&
      cached.height === height &&
      prevScreen
    ) {
      const fx = Math.floor(x)
      const fy = Math.floor(y)
      const fw = Math.floor(width)
      const fh = Math.floor(height)
      output.blit(prevScreen, fx, fy, fw, fh)

      if (node.style.position === 'absolute') {
        absoluteRectsCur.push(cached)
      }

      // Absolute descendants can paint outside this node's layout bounds
      // (e.g. a slash menu with position='absolute' bottom='100%' floats
      // above). If a dirty clipped sibling re-rendered and overwrote those
      // cells, the blit above only restored this node's own rect — the
      // absolute descendants' cells are lost. Re-blit them from prevScreen
      // so the overlays survive.
      blitEscapingAbsoluteDescendants(node, output, prevScreen, fx, fy, fw, fh)

      return
    }

    // Clear stale content from the old position when re-rendering.
    // Dirty: content changed. Moved: position/size changed (e.g., sibling
    // above changed height), old cells still on the terminal.
    const positionChanged =
      cached !== undefined && (cached.x !== x || cached.y !== y || cached.width !== width || cached.height !== height)

    if (positionChanged) {
      layoutShifted = true
      absoluteOverlayMoved ||= node.style.position === 'absolute'
    }

    if (cached && (node.dirty || positionChanged)) {
      output.clear(
        {
          x: Math.floor(cached.x),
          y: Math.floor(cached.y),
          width: Math.floor(cached.width),
          height: Math.floor(cached.height)
        },
        node.style.position === 'absolute'
      )
    }

    // Read before deleting — hasRemovedChild disables prevScreen blitting
    // for siblings to prevent stale overflow content from being restored.
    const clears = pendingClears.get(node)
    const hasRemovedChild = clears !== undefined

    if (hasRemovedChild) {
      layoutShifted = true

      for (const rect of clears) {
        output.clear({
          x: Math.floor(rect.x),
          y: Math.floor(rect.y),
          width: Math.floor(rect.width),
          height: Math.floor(rect.height)
        })
      }

      pendingClears.delete(node)
    }

    // Yoga squeezed this node to zero height (overflow in a height-constrained
    // parent) AND a sibling lands at the same y. Skip rendering — both would
    // write to the same row; if the sibling's content is shorter, this node's
    // tail chars ghost (e.g. "false" + "true" = "truee"). The clear above
    // already handled the visible→squeezed transition.
    //
    // The sibling-overlap check is load-bearing: Yoga's pixel-grid rounding
    // can give a box h=0 while still leaving a row for it (next sibling at
    // y+1, not y). HelpV2's third shortcuts column hits this — skipping
    // unconditionally drops "ctrl + z to suspend" from /help output.
    if (height === 0 && siblingSharesY(node, yogaNode)) {
      nodeCache.set(node, { x, y, width, height, top: yogaTop })
      node.dirty = false

      return
    }

    if (node.nodeName === 'ink-raw-ansi') {
      // Pre-rendered ANSI content. The producer already wrapped to width and
      // emitted terminal-ready escape codes. Skip squash, measure, wrap, and
      // style re-application — output.write() parses ANSI directly into cells.
      const text = node.attributes['rawText'] as string

      if (text) {
        output.write(x, y, text)
      }
    } else if (node.nodeName === 'ink-text') {
      const segments = squashTextNodesToSegments(
        node,
        inheritedBackgroundColor ? { backgroundColor: inheritedBackgroundColor } : undefined
      )

      // First, get plain text to check if wrapping is needed
      const plainText = segments.map(s => s.text).join('')

      if (plainText.length > 0) {
        // Upstream Ink uses getMaxWidth(yogaNode) unclamped here. That
        // width comes from Yoga's AtMost pass and can exceed the actual
        // screen space (see getMaxWidth docstring). Yoga's height for this
        // node already reflects the constrained Exactly pass, so clamping
        // the wrap width here keeps line count consistent with layout.
        // Without this, characters past the screen edge are dropped by
        // setCellAt's bounds check.
        const maxWidth = Math.min(getMaxWidth(yogaNode), output.width - x)
        const textWrap = node.style.textWrap ?? 'wrap'

        // Check if wrapping is needed
        const needsWrapping = widestLine(plainText) > maxWidth

        let text: string
        let softWrap: boolean[] | undefined

        if (needsWrapping && segments.length === 1) {
          // Single segment: wrap plain text first, then apply styles to each line
          const segment = segments[0]!
          const w = wrapWithSoftWrap(plainText, maxWidth, textWrap)
          softWrap = w.softWrap
          text = w.wrapped
            .split('\n')
            .map(line => {
              let styled = applyTextStyles(line, segment.styles)

              // Apply OSC 8 hyperlink per-line so each line is independently
              // clickable. output.ts splits on newlines and tokenizes each
              // line separately, so a single wrapper around the whole block
              // would only apply the hyperlink to the first line.
              if (segment.hyperlink) {
                styled = wrapWithOsc8Link(styled, segment.hyperlink)
              }

              return styled
            })
            .join('\n')
        } else if (needsWrapping) {
          // Multiple segments with wrapping: wrap plain text first, then re-apply
          // each segment's styles based on character positions. This preserves
          // per-segment styles even when text wraps across lines.
          const w = wrapWithSoftWrap(plainText, maxWidth, textWrap)
          softWrap = w.softWrap
          const charToSegment = buildCharToSegmentMap(segments)
          text = applyStylesToWrappedText(w.wrapped, segments, charToSegment, plainText, textWrap === 'wrap-trim')
          // Hyperlinks are handled per-run in applyStylesToWrappedText via
          // wrapWithOsc8Link, similar to how styles are applied per-run.
        } else {
          // No wrapping needed: apply styles directly
          text = segments
            .map(segment => {
              let styledText = applyTextStyles(segment.text, segment.styles)

              if (segment.hyperlink) {
                styledText = wrapWithOsc8Link(styledText, segment.hyperlink)
              }

              return styledText
            })
            .join('')
        }

        text = applyPaddingToText(node, text, softWrap)

        output.write(x, y, text, softWrap)
      }
    } else if (node.nodeName === 'ink-box') {
      const boxBackgroundColor = node.style.backgroundColor ?? inheritedBackgroundColor

      // Mark this box's region as non-selectable (fullscreen text
      // selection). noSelect ops are applied AFTER blits/writes in
      // output.get(), so this wins regardless of what's rendered into
      // the region — including blits from prevScreen when the box is
      // clean (the op is emitted on both the dirty-render path here
      // AND on the blit fast-path at line ~235 since blitRegion copies
      // the noSelect bitmap alongside cells).
      //
      // 'from-left-edge' extends the exclusion from col 0 so any
      // upstream indentation (tool prefix, tree lines) is covered too
      // — a multi-row drag over a diff gutter shouldn't pick up the
      // `  ⎿  ` prefix on row 0 or the blank cells under it on row 1+.
      if (node.style.noSelect) {
        const boxX = Math.floor(x)
        const fromEdge = node.style.noSelect === 'from-left-edge'
        output.noSelect({
          x: fromEdge ? 0 : boxX,
          y: Math.floor(y),
          width: fromEdge ? boxX + Math.floor(width) : Math.floor(width),
          height: Math.floor(height)
        })
      }

      const overflowX = node.style.overflowX ?? node.style.overflow
      const overflowY = node.style.overflowY ?? node.style.overflow
      const clipHorizontally = overflowX === 'hidden' || overflowX === 'scroll'
      const clipVertically = overflowY === 'hidden' || overflowY === 'scroll'
      const isScrollY = overflowY === 'scroll'

      const needsClip = clipHorizontally || clipVertically
      let y1: number | undefined
      let y2: number | undefined

      if (needsClip) {
        const x1 = clipHorizontally ? x + yogaNode.getComputedBorder(LayoutEdge.Left) : undefined

        const x2 = clipHorizontally
          ? x + yogaNode.getComputedWidth() - yogaNode.getComputedBorder(LayoutEdge.Right)
          : undefined

        y1 = clipVertically ? y + yogaNode.getComputedBorder(LayoutEdge.Top) : undefined

        y2 = clipVertically
          ? y + yogaNode.getComputedHeight() - yogaNode.getComputedBorder(LayoutEdge.Bottom)
          : undefined

        output.clip({ x1, x2, y1, y2 })
      }

      if (isScrollY) {
        // Scroll containers follow the ScrollBox component structure:
        // a single content-wrapper child with flexShrink:0 (doesn't shrink
        // to fit), whose children are the scrollable items. scrollHeight
        // comes from the wrapper's intrinsic Yoga height. The wrapper is
        // rendered with its Y translated by -scrollTop; its children are
        // culled against the visible window.
        const padTop = yogaNode.getComputedPadding(LayoutEdge.Top)

        const innerHeight = Math.max(
          0,
          (y2 ?? y + height) - (y1 ?? y) - padTop - yogaNode.getComputedPadding(LayoutEdge.Bottom)
        )

        const content = node.childNodes.find(c => (c as DOMElement).yogaNode) as DOMElement | undefined

        const contentYoga = content?.yogaNode
        // scrollHeight is the intrinsic height of the content wrapper, but
        // after terminal resizes Yoga can leave tall descendants overflowing
        // that wrapper. Use the deepest direct child bottom so sticky-bottom
        // math can still reach the real final rendered row.
        let scrollHeight = Math.ceil(contentYoga?.getComputedHeight() ?? 0)

        if (content) {
          for (const child of content.childNodes) {
            const childYoga = (child as DOMElement).yogaNode

            if (childYoga) {
              scrollHeight = Math.max(scrollHeight, Math.ceil(childYoga.getComputedTop() + childYoga.getComputedHeight()))
            }
          }
        }

        // Capture previous scroll bounds BEFORE overwriting — the at-bottom
        // follow check compares against last frame's max.
        const prevScrollHeight = node.scrollHeight ?? scrollHeight
        const prevInnerHeight = node.scrollViewportHeight ?? innerHeight
        node.scrollHeight = scrollHeight
        node.scrollViewportHeight = innerHeight
        // Absolute screen-buffer row where the scrollable area (inside
        // padding) begins. Exposed via ScrollBoxHandle.getViewportTop() so
        // drag-to-scroll can detect when the drag leaves the scroll viewport.
        node.scrollViewportTop = (y1 ?? y) + padTop

        const maxScroll = Math.max(0, scrollHeight - innerHeight)

        // scrollAnchor: scroll so the anchored element's top is at the
        // viewport top (plus offset). Yoga is FRESH — same calculateLayout
        // pass that just produced scrollHeight. Deterministic alternative
        // to scrollTo(N) which bakes a number that's stale by the throttled
        // render; the element ref defers the read to now. One-shot snap.
        // A prior eased-seek version (proportional drain over ~5 frames)
        // moved scrollTop without firing React's notify → parent's quantized
        // store snapshot never updated → StickyTracker got stale range props
        // → firstVisible wrong. Also: SCROLL_MIN_PER_FRAME=4 with snap-at-1
        // ping-ponged forever at delta=2. Smooth needs drain-end notify
        // plumbing; shipping instant first. stickyScroll overrides.
        if (node.scrollAnchor) {
          const anchorTop = node.scrollAnchor.el.yogaNode?.getComputedTop()

          if (anchorTop != null) {
            node.scrollTop = anchorTop + node.scrollAnchor.offset
            node.pendingScrollDelta = undefined
          }

          node.scrollAnchor = undefined
        }

        // At-bottom follow. Positional: if scrollTop was at (or past) the
        // previous max, pin to the new max. Scroll away → stop following;
        // scroll back (or scrollToBottom/sticky attr) → resume. The sticky
        // flag is OR'd in for cold start (scrollTop=0 before first layout)
        // and scrollToBottom-from-far-away (flag set before scrollTop moves)
        // — the imperative field takes precedence over the attribute so
        // scrollTo/scrollBy can break stickiness. pendingDelta<0 guard:
        // don't cancel an in-flight scroll-up when content races in.
        // Capture scrollTop before follow so ink.tsx can translate any
        // active text selection by the same delta (native terminal behavior:
        // view keeps scrolling, highlight walks up with the text).
        const scrollTopBeforeFollow = node.scrollTop ?? 0
        const stickyBeforeFollow = node.stickyScroll

        const sticky = node.stickyScroll ?? Boolean(node.attributes['stickyScroll'])

        const prevMaxScroll = Math.max(0, prevScrollHeight - prevInnerHeight)
        // Positional check only valid when content grew — virtualization can
        // transiently SHRINK scrollHeight (tail unmount + stale heightCache
        // spacer) making scrollTop >= prevMaxScroll true by artifact, not
        // because the user was at bottom.
        const grew = scrollHeight >= prevScrollHeight

        const atBottom = sticky || (grew && scrollTopBeforeFollow >= prevMaxScroll)

        if (atBottom && (node.pendingScrollDelta ?? 0) >= 0) {
          node.scrollTop = maxScroll
          node.pendingScrollDelta = undefined

          // Sync flag so useVirtualScroll's isSticky() agrees with positional
          // state — sticky-broken-but-at-bottom (wheel tremor, click-select
          // at max) otherwise leaves useVirtualScroll's clamp holding the
          // viewport short of new streaming content. scrollTo/scrollBy set
          // false; this restores true, same as scrollToBottom() would.
          // Only restore when (a) positionally at bottom and (b) the flag
          // was explicitly broken (===false) by scrollTo/scrollBy. When
          // undefined (never set by user action) leave it alone — setting it
          // would make the sticky flag sticky-by-default and lock out
          // direct scrollTop writes (e.g. the alt-screen-perf test).
          if (node.stickyScroll === false && scrollTopBeforeFollow >= prevMaxScroll) {
            node.stickyScroll = true
          }
        }

        const followDelta = (node.scrollTop ?? 0) - scrollTopBeforeFollow

        if (followDelta > 0) {
          const vpTop = node.scrollViewportTop ?? 0
          followScroll = {
            delta: followDelta,
            viewportTop: vpTop,
            viewportBottom: vpTop + innerHeight - 1
          }
        }

        // Drain pendingScrollDelta. Native terminals (proportional burst
        // events) use proportional drain; xterm.js (VS Code, sparse events +
        // app-side accel curve) uses adaptive small-step drain. isXtermJs()
        // depends on the async XTVERSION probe, but by the time this runs
        // (pendingScrollDelta is only set by wheel events, >>50ms after
        // startup) the probe has resolved — same timing guarantee the
        // wheel-accel curve relies on.
        let cur = node.scrollTop ?? 0
        const pending = node.pendingScrollDelta
        const cMin = node.scrollClampMin
        const cMax = node.scrollClampMax
        const haveClamp = cMin !== undefined && cMax !== undefined

        if (pending !== undefined && pending !== 0) {
          // Drain continues even past the clamp — the render-clamp below
          // holds the VISUAL at the mounted edge regardless. Hard-stopping
          // here caused stop-start jutter: drain hits edge → pause → React
          // commits → clamp widens → drain resumes → edge again. Letting
          // scrollTop advance smoothly while the clamp lags gives continuous
          // visual scroll at React's commit rate (the clamp catches up each
          // commit). But THROTTLE the drain when already past the clamp so
          // scrollTop doesn't race 5000 rows ahead of the mounted range
          // (slide-cap would then take 200 commits to catch up = long
          // perceived stall at the edge). Past-clamp drain caps at ~4 rows/
          // frame, roughly matching React's slide rate so the gap stays
          // bounded and catch-up is quick once input stops.
          const pastClamp = haveClamp && ((pending < 0 && cur < cMin) || (pending > 0 && cur > cMax))

          const eff = pastClamp ? Math.min(4, innerHeight >> 3) : innerHeight
          cur += isXtermJsHost() ? drainAdaptive(node, pending, eff) : drainProportional(node, pending, eff)
        } else if (pending === 0) {
          // Opposite scrollBy calls cancelled to zero — clear so we don't
          // schedule an infinite loop of no-op drain frames.
          node.pendingScrollDelta = undefined
        }

        let scrollTop = Math.max(0, Math.min(cur, maxScroll))

        // Virtual-scroll clamp: if scrollTop raced past the currently-mounted
        // range (burst PageUp before React re-renders), render at the EDGE of
        // the mounted children instead of blank spacer. Do NOT write back to
        // node.scrollTop — the clamped value is for this paint only; the real
        // scrollTop stays so React's next commit sees the target and mounts
        // the right range. Not scheduling scrollDrainNode here keeps the
        // clamp passive — React's commit → resetAfterCommit → onRender will
        // paint again with fresh bounds.
        const clamped = haveClamp ? Math.max(cMin, Math.min(scrollTop, cMax)) : scrollTop

        node.scrollTop = scrollTop

        // Clamp hitting top/bottom consumes any remainder. Set drainPending
        // only after clamp so a wasted no-op frame isn't scheduled.
        if (scrollTop !== cur) {
          node.pendingScrollDelta = undefined
        }

        if (node.pendingScrollDelta !== undefined) {
          scrollDrainNode = node
        }

        if (
          (node.scrollTop ?? 0) !== scrollTopBeforeFollow ||
          node.stickyScroll !== stickyBeforeFollow ||
          scrollHeight !== prevScrollHeight ||
          innerHeight !== prevInnerHeight
        ) {
          node.notifyScrollChange?.()
        }

        scrollTop = clamped

        if (content && contentYoga) {
          // Compute content wrapper's absolute render position with scroll
          // offset applied, then render its children with culling.
          const contentX = x + contentYoga.getComputedLeft()
          const contentY = y + contentYoga.getComputedTop() - scrollTop
          // layoutShifted detection gap: when scrollTop moves by >= viewport
          // height (batched PageUps, fast wheel), every visible child gets
          // culled (cache dropped) and every newly-visible child has no
          // cache — so the children's positionChanged check can't fire.
          // The content wrapper's cached y (which encodes -scrollTop) is
          // the only node that survives to witness the scroll.
          const contentCached = nodeCache.get(content)
          let hint: ScrollHint | null = null

          if (contentCached && contentCached.y !== contentY) {
            // delta = newScrollTop - oldScrollTop (positive = scrolled down).
            // Capture a DECSTBM hint if the container itself didn't move
            // and the shift fits within the viewport — otherwise the full
            // rewrite is needed anyway, and layoutShifted stays the fallback.
            const delta = contentCached.y - contentY
            const regionTop = Math.floor(y + contentYoga.getComputedTop())
            const regionBottom = regionTop + innerHeight - 1

            if (
              cached?.x === x &&
              cached.y === y &&
              cached.width === width &&
              cached.height === height &&
              innerHeight > 0 &&
              Math.abs(delta) < innerHeight
            ) {
              hint = { top: regionTop, bottom: regionBottom, delta }
              scrollHint = hint
            } else {
              layoutShifted = true
            }
          }

          // Fast path: scroll (hint captured) with usable prevScreen.
          // Blit prevScreen's scroll region into next.screen, shift in-place
          // by delta (mirrors DECSTBM), then render ONLY the edge rows. The
          // nested clip keeps child writes out of stable rows — a tall child
          // that spans edge+stable still renders but stable cells are
          // clipped, preserving the blit. Avoids re-rendering every visible
          // child (expensive for long syntax-highlighted transcripts).
          //
          // When content.dirty (e.g. streaming text at the bottom of the
          // scroll), we still use the fast path — the dirty child is almost
          // always in the edge rows (the bottom, where new content appears).
          // After edge rendering, any dirty children in stable rows are
          // re-rendered in a second pass to avoid showing stale blitted
          // content.
          //
          // Guard: the fast path only handles pure scroll or bottom-append.
          // Child removal/insertion changes the content height in a way that
          // doesn't match the scroll delta — fall back to the full path so
          // removed children don't leave stale cells and shifted siblings
          // render at their new positions.
          const scrollHeight = contentYoga.getComputedHeight()
          const prevHeight = contentCached?.height ?? scrollHeight
          const heightDelta = scrollHeight - prevHeight

          const safeForFastPath = !hint || heightDelta === 0 || (hint.delta > 0 && heightDelta === hint.delta)

          // Diagnostics (opt-in via scrollFastPathStats reader).  Only
          // counts when a hint was captured — cases where nothing scrolled
          // (hint === null) are not declines, just idle frames.
          if (hint) {
            scrollFastPathStats.captured++
            scrollFastPathStats.lastHintDelta = hint.delta
            scrollFastPathStats.lastScrollHeight = scrollHeight
            scrollFastPathStats.lastPrevHeight = prevHeight
            scrollFastPathStats.lastHeightDelta = heightDelta

            if (!safeForFastPath) {
              scrollFastPathStats.declined.heightDeltaMismatch++
              scrollFastPathStats.lastDeclineReason = `heightDelta=${heightDelta} hintDelta=${hint.delta}`
            } else if (!prevScreen) {
              scrollFastPathStats.declined.noPrevScreen++
              scrollFastPathStats.lastDeclineReason = 'noPrevScreen'
            } else {
              scrollFastPathStats.taken++
            }
          }

          // scrollHint is set above when hint is captured. If safeForFastPath
          // is false the full path renders a next.screen that doesn't match
          // the DECSTBM shift — emitting DECSTBM leaves stale rows (seen as
          // content bleeding through during scroll-up + streaming). Clear it.
          if (!safeForFastPath) {
            scrollHint = null
          }

          if (hint && prevScreen && safeForFastPath) {
            const { top, bottom, delta } = hint
            const w = Math.floor(width)
            output.blit(prevScreen, Math.floor(x), top, w, bottom - top + 1)
            output.shift(top, bottom, delta)
            // Edge rows: new content entering the viewport.
            const edgeTop = delta > 0 ? bottom - delta + 1 : top
            const edgeBottom = delta > 0 ? bottom : top - delta - 1
            output.clear({
              x: Math.floor(x),
              y: edgeTop,
              width: w,
              height: edgeBottom - edgeTop + 1
            })
            output.clip({
              x1: undefined,
              x2: undefined,
              y1: edgeTop,
              y2: edgeBottom + 1
            })

            // Snapshot dirty children before the first pass — the first
            // pass clears dirty flags, and edge-spanning children would be
            // missed by the second pass without this snapshot.
            const dirtyChildren = content.dirty
              ? new Set(content.childNodes.filter(c => (c as DOMElement).dirty))
              : null

            renderScrolledChildren(
              content,
              output,
              contentX,
              contentY,
              hasRemovedChild,
              undefined,
              // Cull to edge in child-local coords (inverse of contentY offset).
              edgeTop - contentY,
              edgeBottom + 1 - contentY,
              boxBackgroundColor,
              true
            )
            output.unclip()

            // Second pass: re-render children in stable rows whose screen
            // position doesn't match where the shift put their old pixels.
            // Covers TWO cases:
            //   1. Dirty children — their content changed, blitted pixels are
            //      stale regardless of position.
            //   2. Clean children BELOW a middle-growth point — when a dirty
            //      sibling above them grows, their yogaTop increases but
            //      scrollTop increases by the same amount (sticky), so their
            //      screenY is CONSTANT. The shift moved their old pixels to
            //      screenY-delta (wrong); they should stay at screenY. Without
            //      this, the spinner/tmux-monitor ghost at shifted positions
            //      during streaming (e.g. triple spinner, pill duplication).
            //   For bottom-append (the common case), all clean children are
            //   ABOVE the growth point; their screenY decreased by delta and
            //   the shift put them at the right place — skipped here, fast
            //   path preserved.
            if (dirtyChildren) {
              const edgeTopLocal = edgeTop - contentY
              const edgeBottomLocal = edgeBottom + 1 - contentY
              const spaces = ' '.repeat(w)
              // Track cumulative height change of children iterated so far.
              // A clean child's yogaTop is unchanged iff this is zero (no
              // sibling above it grew/shrank/mounted). When zero, the skip
              // check cached.y−delta === screenY reduces to delta === delta
              // (tautology) → skip without yoga reads. Restores O(dirty)
              // that #24536 traded away: for bottom-append the dirty child
              // is last (all clean children skip); for virtual-scroll range
              // shift the topSpacer shrink + new-item heights self-balance
              // to zero before reaching the clean block. Middle-growth
              // leaves shift non-zero → clean children after the growth
              // point fall through to yoga + the fine-grained check below,
              // preserving the ghost-box fix.
              let cumHeightShift = 0

              for (const childNode of content.childNodes) {
                const childElem = childNode as DOMElement
                const isDirty = dirtyChildren.has(childNode)

                if (!isDirty && cumHeightShift === 0) {
                  if (nodeCache.has(childElem)) {
                    continue
                  }
                  // Uncached = culled last frame, now re-entering. blit
                  // never painted it → fall through to yoga + render.
                  // Height unchanged (clean), so cumHeightShift stays 0.
                }

                const cy = childElem.yogaNode

                if (!cy) {
                  continue
                }

                const childTop = cy.getComputedTop()
                const childH = cy.getComputedHeight()
                const childBottom = childTop + childH

                if (isDirty) {
                  const prev = nodeCache.get(childElem)
                  cumHeightShift += childH - (prev ? prev.height : 0)
                }

                // Skip culled children (outside viewport)
                if (childBottom <= scrollTop || childTop >= scrollTop + innerHeight) {
                  continue
                }

                // Skip children entirely within edge rows (already rendered)
                if (childTop >= edgeTopLocal && childBottom <= edgeBottomLocal) {
                  continue
                }

                const screenY = Math.floor(contentY + childTop)

                // Clean children reaching here have cumHeightShift ≠ 0 OR
                // no cache. Re-check precisely: cached.y − delta is where
                // the shift left old pixels; if it equals new screenY the
                // blit is correct (shift re-balanced at this child, or
                // yogaTop happens to net out). No cache → blit never
                // painted it → render.
                if (!isDirty) {
                  const childCached = nodeCache.get(childElem)

                  if (childCached && Math.floor(childCached.y) - delta === screenY) {
                    continue
                  }
                }

                // Wipe this child's region with spaces to overwrite stale
                // blitted content — output.clear() only expands damage and
                // cannot zero cells that the blit already wrote.
                const screenBottom = Math.min(
                  Math.floor(contentY + childBottom),
                  Math.floor((y1 ?? y) + padTop + innerHeight)
                )

                if (screenY < screenBottom) {
                  const fill = Array(screenBottom - screenY)
                    .fill(spaces)
                    .join('\n')

                  output.write(Math.floor(x), screenY, fill)
                  output.clip({
                    x1: undefined,
                    x2: undefined,
                    y1: screenY,
                    y2: screenBottom
                  })
                  renderNodeToOutput(childElem, output, {
                    offsetX: contentX,
                    offsetY: contentY,
                    prevScreen: undefined,
                    inheritedBackgroundColor: boxBackgroundColor
                  })
                  output.unclip()
                }
              }
            }

            // Third pass: repair rows where shifted copies of absolute
            // overlays landed. The blit copied prevScreen cells INCLUDING
            // overlay pixels (overlays render AFTER this ScrollBox so they
            // painted into prevScreen's scroll region). After shift, those
            // pixels sit at (rect.y - delta) — neither edge render nor the
            // overlay's own re-render covers them. Wipe and re-render
            // ScrollBox content so the diff writes correct cells.
            const spaces = absoluteRectsPrev.length ? ' '.repeat(w) : ''

            for (const r of absoluteRectsPrev) {
              if (r.y >= bottom + 1 || r.y + r.height <= top) {
                continue
              }

              const shiftedTop = Math.max(top, Math.floor(r.y) - delta)

              const shiftedBottom = Math.min(bottom + 1, Math.floor(r.y + r.height) - delta)

              // Skip if entirely within edge rows (already rendered).
              if (shiftedTop >= edgeTop && shiftedBottom <= edgeBottom + 1) {
                continue
              }

              if (shiftedTop >= shiftedBottom) {
                continue
              }

              const fill = Array(shiftedBottom - shiftedTop)
                .fill(spaces)
                .join('\n')

              output.write(Math.floor(x), shiftedTop, fill)
              output.clip({
                x1: undefined,
                x2: undefined,
                y1: shiftedTop,
                y2: shiftedBottom
              })
              renderScrolledChildren(
                content,
                output,
                contentX,
                contentY,
                hasRemovedChild,
                undefined,
                shiftedTop - contentY,
                shiftedBottom - contentY,
                boxBackgroundColor,
                true
              )
              output.unclip()
            }
          } else {
            // Full path. Two sub-cases:
            //
            // Scrolled without a usable hint (big jump, container moved):
            // child positions in prevScreen are stale. Clear the viewport
            // and disable blit so children don't restore shifted content.
            //
            // No scroll (spinner tick, content edit): child positions in
            // prevScreen are still valid. Skip the viewport clear and pass
            // prevScreen so unchanged children blit. Dirty children already
            // self-clear via their own cached-rect clear. Without this, a
            // spinner inside ScrollBox forces a full-content rewrite every
            // frame — on wide terminals over tmux (no BSU/ESU) the
            // bandwidth crosses the chunk boundary and the frame tears.
            const scrolled = contentCached && contentCached.y !== contentY

            if (scrolled && y1 !== undefined && y2 !== undefined) {
              output.clear({
                x: Math.floor(x),
                y: Math.floor(y1),
                width: Math.floor(width),
                height: Math.floor(y2 - y1)
              })
            }

            // positionChanged (ScrollBox height shrunk — pill mount) means a
            // child spanning the old bottom edge would blit its full cached
            // rect past the new clip. output.ts clips blits now, but also
            // disable prevScreen here so the partial-row child re-renders at
            // correct bounds instead of blitting a clipped (truncated) old
            // rect.
            renderScrolledChildren(
              content,
              output,
              contentX,
              contentY,
              hasRemovedChild,
              scrolled || positionChanged ? undefined : prevScreen,
              scrollTop,
              scrollTop + innerHeight,
              boxBackgroundColor
            )
          }

          nodeCache.set(content, {
            x: contentX,
            y: contentY,
            width: contentYoga.getComputedWidth(),
            height: contentYoga.getComputedHeight()
          })
          content.dirty = false
        }
      } else {
        // Fill interior with background color before rendering children.
        // This covers padding areas and empty space; child text inherits
        // the color via inheritedBackgroundColor so written cells also
        // get the background.
        // Disable prevScreen for children: the fill overwrites the entire
        // interior each render, so child blits from prevScreen would restore
        // stale cells (wrong bg if it changed) on top of the fresh fill.
        const ownBackgroundColor = node.style.backgroundColor

        if (ownBackgroundColor || node.style.opaque) {
          const borderLeft = yogaNode.getComputedBorder(LayoutEdge.Left)
          const borderRight = yogaNode.getComputedBorder(LayoutEdge.Right)
          const borderTop = yogaNode.getComputedBorder(LayoutEdge.Top)
          const borderBottom = yogaNode.getComputedBorder(LayoutEdge.Bottom)
          const innerWidth = Math.floor(width) - borderLeft - borderRight
          const innerHeight = Math.floor(height) - borderTop - borderBottom

          if (innerWidth > 0 && innerHeight > 0) {
            const spaces = ' '.repeat(innerWidth)

            const fillLine = ownBackgroundColor
              ? applyTextStyles(spaces, { backgroundColor: ownBackgroundColor })
              : spaces

            const fill = Array(innerHeight).fill(fillLine).join('\n')
            output.write(x + borderLeft, y + borderTop, fill)
          }
        }

        renderChildren(
          node,
          output,
          x,
          y,
          hasRemovedChild,
          // backgroundColor and opaque both disable child blit: the fill
          // overwrites the entire interior each render, so any child whose
          // layout position shifted would blit stale cells from prevScreen
          // on top of the fresh fill. Previously opaque kept blit enabled
          // on the assumption that plain-space fill + unchanged children =
          // valid composite, but children CAN reposition (ScrollBox remeasure
          // on re-render → /permissions body blanked on Down arrow, #25436).
          ownBackgroundColor || node.style.opaque ? undefined : prevScreen,
          boxBackgroundColor
        )
      }

      if (needsClip) {
        output.unclip()
      }

      // Render border AFTER children to ensure it's not overwritten by child
      // clearing operations. When a child shrinks, it clears its old area,
      // which may overlap with where the parent's border now is.
      renderBorder(x, y, node, output)
    } else if (node.nodeName === 'ink-root') {
      renderChildren(node, output, x, y, hasRemovedChild, prevScreen, inheritedBackgroundColor)
    }

    // Cache layout bounds for dirty tracking
    const rect = { x, y, width, height, top: yogaTop }
    nodeCache.set(node, rect)

    if (node.style.position === 'absolute') {
      absoluteRectsCur.push(rect)
    }

    node.dirty = false
  }
}

// Overflow contamination: content overflows right/down, so clean siblings
// AFTER a dirty/removed sibling can contain stale overflow in prevScreen.
// Disable blit for siblings after a dirty child — but still pass prevScreen
// TO the dirty child itself so its clean descendants can blit. The dirty
// child's own blit check already fails (node.dirty=true at line 216), so
// passing prevScreen only benefits its subtree.
// For removed children we don't know their original position, so
// conservatively disable blit for all.
//
// Clipped children (overflow hidden/scroll on both axes) cannot overflow
// onto later siblings — their content is confined to their layout bounds.
// Skip the contamination guard for them so later siblings can still blit.
// Without this, a spinner inside a ScrollBox dirties the wrapper on every
// tick and the bottom prompt section never blits → 100% writes every frame.
//
// Exception: absolute-positioned clipped children may have layout bounds
// that overlap arbitrary siblings, so the clipping does not help.
//
// Overlap contamination (seenDirtyClipped): a later ABSOLUTE sibling whose
// rect sits inside a dirty clipped child's bounds would blit stale cells
// from prevScreen — the clipped child just rewrote those cells this frame.
// The clipsBothAxes skip only protects against OVERFLOW (clipped child
// painting outside its bounds), not overlap (absolute sibling painting
// inside them). For non-opaque absolute siblings, skipSelfBlit forces
// descent (the full-width rect has transparent gaps → stale blit) while
// still passing prevScreen so opaque descendants can blit their narrower
// rects (NewMessagesPill's inner Text with backgroundColor). Opaque
// absolute siblings fill their entire rect — direct blit is safe.
function renderChildren(
  node: DOMElement,
  output: Output,
  offsetX: number,
  offsetY: number,
  hasRemovedChild: boolean,
  prevScreen: Screen | undefined,
  inheritedBackgroundColor: Color | undefined
): void {
  let seenDirtyChild = false
  let seenDirtyClipped = false

  for (const childNode of node.childNodes) {
    const childElem = childNode as DOMElement
    // Capture dirty before rendering — renderNodeToOutput clears the flag
    const wasDirty = childElem.dirty
    const isAbsolute = childElem.style.position === 'absolute'
    renderNodeToOutput(childElem, output, {
      offsetX,
      offsetY,
      prevScreen: hasRemovedChild || seenDirtyChild ? undefined : prevScreen,
      // Short-circuits on seenDirtyClipped (false in the common case) so
      // the opaque/bg reads don't happen per-child per-frame.
      skipSelfBlit:
        seenDirtyClipped && isAbsolute && !childElem.style.opaque && childElem.style.backgroundColor === undefined,
      inheritedBackgroundColor
    })

    if (wasDirty && !seenDirtyChild) {
      if (!clipsBothAxes(childElem) || isAbsolute) {
        seenDirtyChild = true
      } else {
        seenDirtyClipped = true
      }
    }
  }
}

function clipsBothAxes(node: DOMElement): boolean {
  const ox = node.style.overflowX ?? node.style.overflow
  const oy = node.style.overflowY ?? node.style.overflow

  return (ox === 'hidden' || ox === 'scroll') && (oy === 'hidden' || oy === 'scroll')
}

// When Yoga squeezes a box to h=0, the ghost only happens if a sibling
// lands at the same computed top — then both write to that row and the
// shorter content leaves the longer's tail visible. Yoga's pixel-grid
// rounding can give h=0 while still advancing the next sibling's top
// (HelpV2's third shortcuts column), so h=0 alone isn't sufficient.
function siblingSharesY(node: DOMElement, yogaNode: LayoutNode): boolean {
  const parent = node.parentNode

  if (!parent) {
    return false
  }

  const myTop = yogaNode.getComputedTop()
  const siblings = parent.childNodes
  const idx = siblings.indexOf(node)

  for (let i = idx + 1; i < siblings.length; i++) {
    const sib = (siblings[i] as DOMElement).yogaNode

    if (!sib) {
      continue
    }

    return sib.getComputedTop() === myTop
  }

  // No next sibling with a yoga node — check previous. A run of h=0 boxes
  // at the tail would all share y with each other.
  for (let i = idx - 1; i >= 0; i--) {
    const sib = (siblings[i] as DOMElement).yogaNode

    if (!sib) {
      continue
    }

    return sib.getComputedTop() === myTop
  }

  return false
}

// When a node blits, its absolute-positioned descendants that paint outside
// the node's layout bounds are NOT covered by the blit (which only copies
// the node's own rect). If a dirty sibling re-rendered and overwrote those
// cells, we must re-blit them from prevScreen so the overlays survive.
// Example: PromptInputFooter's slash menu uses position='absolute' bottom='100%'
// to float above the prompt; a spinner tick in the ScrollBox above re-renders
// and overwrites those cells. Without this, the menu vanishes on the next frame.
function blitEscapingAbsoluteDescendants(
  node: DOMElement,
  output: Output,
  prevScreen: Screen,
  px: number,
  py: number,
  pw: number,
  ph: number
): void {
  const pr = px + pw
  const pb = py + ph

  for (const child of node.childNodes) {
    if (child.nodeName === '#text') {
      continue
    }

    const elem = child as DOMElement

    if (elem.style.position === 'absolute') {
      const cached = nodeCache.get(elem)

      if (cached) {
        absoluteRectsCur.push(cached)
        const cx = Math.floor(cached.x)
        const cy = Math.floor(cached.y)
        const cw = Math.floor(cached.width)
        const ch = Math.floor(cached.height)

        // Only blit rects that extend outside the parent's layout bounds —
        // cells within the parent rect are already covered by the parent blit.
        if (cx < px || cy < py || cx + cw > pr || cy + ch > pb) {
          output.blit(prevScreen, cx, cy, cw, ch)
        }
      }
    }

    // Recurse — absolute descendants can be nested arbitrarily deep
    blitEscapingAbsoluteDescendants(elem, output, prevScreen, px, py, pw, ph)
  }
}

// Render children of a scroll container with viewport culling.
// scrollTopY..scrollBottomY are the visible window in CHILD-LOCAL Yoga coords
// (i.e. what getComputedTop() returns). Children entirely outside this window
// are skipped; their nodeCache entry is deleted so if they re-enter the
// viewport later they don't emit a stale clear for a position now occupied
// by a sibling.
function renderScrolledChildren(
  node: DOMElement,
  output: Output,
  offsetX: number,
  offsetY: number,
  hasRemovedChild: boolean,
  prevScreen: Screen | undefined,
  scrollTopY: number,
  scrollBottomY: number,
  inheritedBackgroundColor: Color | undefined,
  // When true (DECSTBM fast path), culled children keep their cache —
  // the blit+shift put stable rows in next.screen so stale cache is
  // never read. Avoids walking O(total_children * subtree_depth) per frame.
  preserveCulledCache = false
): void {
  let seenDirtyChild = false
  // Track cumulative height shift of dirty children iterated so far. When
  // zero, a clean child's yogaTop is unchanged (no sibling above it grew),
  // so cached.top is fresh and the cull check skips yoga. Bottom-append
  // has the dirty child last → all prior clean children hit cache →
  // O(dirty) not O(mounted). Middle-growth leaves shift non-zero after
  // the dirty child → subsequent children yoga-read (needed for correct
  // culling since their yogaTop shifted).
  let cumHeightShift = 0

  for (const childNode of node.childNodes) {
    const childElem = childNode as DOMElement
    const cy = childElem.yogaNode

    if (cy) {
      const cached = nodeCache.get(childElem)
      let top: number
      let height: number

      if (cached?.top !== undefined && !childElem.dirty && cumHeightShift === 0) {
        top = cached.top
        height = cached.height
      } else {
        top = cy.getComputedTop()
        height = cy.getComputedHeight()

        if (childElem.dirty) {
          cumHeightShift += height - (cached ? cached.height : 0)
        }

        // Refresh cached top so next frame's cumShift===0 path stays
        // correct. For culled children with preserveCulledCache=true this
        // is the ONLY refresh point — without it, a middle-growth frame
        // leaves stale tops that misfire next frame.
        if (cached) {
          cached.top = top
        }
      }

      const bottom = top + height

      if (bottom <= scrollTopY || top >= scrollBottomY) {
        // Culled — outside visible window. Drop stale cache entries from
        // the subtree so when this child re-enters it doesn't fire clears
        // at positions now occupied by siblings. The viewport-clear on
        // scroll-change handles the visible-area repaint.
        if (!preserveCulledCache) {
          dropSubtreeCache(childElem)
        }

        continue
      }
    }

    const wasDirty = childElem.dirty
    renderNodeToOutput(childElem, output, {
      offsetX,
      offsetY,
      prevScreen: hasRemovedChild || seenDirtyChild ? undefined : prevScreen,
      inheritedBackgroundColor
    })

    if (wasDirty) {
      seenDirtyChild = true
    }
  }
}

function dropSubtreeCache(node: DOMElement): void {
  nodeCache.delete(node)

  for (const child of node.childNodes) {
    if (child.nodeName !== '#text') {
      dropSubtreeCache(child as DOMElement)
    }
  }
}

// Exported for testing
export { applyStylesToWrappedText, buildCharToSegmentMap }

export default renderNodeToOutput
